Saturday 21 April 2012

Face-Off: Ninja Gaiden 3


The Ninja Gaiden series is not immune to change. Originally designed as Xbox-exclusive releases, Team Ninja built its games around the raw hardware capabilities of the hardware - something that presented a real problem when it came to porting Ninja Gaiden 2 across to the PlayStation 3. As such the game was extensively reworked when appearing on Sony's system in the form of the 'Sigma' edition, with it more closely matching that of the original Ninja Gaiden than the sequel.

With Ninja Gaiden 3, Team Ninja has taken the series in yet another direction, but this time the biggest changes are skewed towards the gameplay rather than the technology. The action has been simplified, allowing the experience to be more accessible to a wider audience, with the focus now on fast unrelenting combat instead of the more tactical confrontations favoured by past titles. From a technical perspective, Team Ninja's latest also adopts a mixture of rendering techniques from the last two games, in addition to implementing new lighting effects and post-process anti-aliasing.

Click through for the full article...

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