Sunday 11 March 2012

Syndicate (Digital Foundry - Face Off)


The idea of the classic real-time strategy franchise rebooted as a first person shooter may well upset die-hard purists, but the fact is that Riddick/Darkness developer Starbreeze has handed in an entertaining action game featuring solid gunplay and challenging AI. However, single- and multiplayer modes are distinctly fractured from each other, and there's a distinct sense that some of the best ideas are rarely explored to the fullest extent of their potential.

From a technological perspective, the visual representation of the sleek, highly stylised sci-fi setting is handled beautifully, and the engine powering the game appears to be well optimised in terms of performance across both console platforms. Starbreeze's proprietary engine has traditionally favoured the 360's architecture, taking advantage of the increased memory bandwidth and higher pixel fill-rate to deliver superior resolutions along with higher quality artwork. However, Syndicate is by far the developer's closest multiplatform release to date.

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