Friday 8 July 2011

F.E.A.R 3 (Digital Foundry - Face-Off)


Since the original F.E.A.R. debuted in late 2005, the series has lost some of its impact in terms of delivering a dark and frightening experience and has evolved in new directions. Shifting into the hands of Day 1 Studios for this latest instalment, the team has made multiplayer a focus for the new sequel with the introduction of a robust co-op component, thus adding an intriguing twist to the standard F.E.A.R. gameplay.

The core technology underpinning the game has also seen a substantial change. Powered by a heavily modified Despair Engine (as utilised in Day One's last game, Fracture) this has resulted in several key enhancements and optimisations which help deliver a more polished experience across a range of platforms...

Click through for the full article here.

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