OnLive doesn't do enough to convince us that cloud gaming is ready to be the next big thing, but the fact that it works as well as it does is undoubtedly a major technological achievement. The company has set the standard for "first gen" performance in this field, and it's now down to others to enter the market and compete. And that's exactly what upstart rival Gaikai has done - with intriguing results.
Although based on similar principles, the implementation is very different. OnLive launched with a full games service, while Gaikai specialises in offering playable demos with plans to expand beyond that when the time is right. OnLive uses widely spaced datacentres to address a large area, whereas Gaikai offers more servers closer to players. The technology behind the video compression is also very different, with OnLive using hardware encoders while Gaikai uses the x264 software running on powerful Intel CPUs.
Gaikai reckons its approach results in more responsive gameplay, better base visuals and superior video compression. So how can this be tested?
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