There seems to be a recent trend occurring with developers commenting on the state of less than stellar PS3 conversions. First we had Ubisoft’s Phillipe Bergeron acknowledging how more would be done with the PS3 version of the latest Assassin’s Creed title to put it on a level playing field with the 360 version. And now we have BioWare doing exactly the same when talking about the upcoming Mass Effect 2 port.
In an interview with the Official PlayStation Magazine, producer Jess Huston told the publication that the PS3 version of Mass Effect 2 wouldn't suffer the same fate as other high-end multi-platform titles.
"Oftentimes when you got to the PS3 you see stuff like down-resing and using a smaller than 720p resolution to try and get back some of the framerate. We haven't done that. We really wanted to try to make it as good, if not better than the Xbox version.”
In a surprising turn, Unbisoft’s Assassin’s Creed: Brotherhood turned out surprisingly well on the PS3, when we put it through its paces side by side with the 360 version for our own tech analysis. Hopefully BioWare manage to achieve the same level of parity between platforms when Mass Effect 2 finally hits stores next year. It will be definitely interesting to see just how well the PS3 build holds up considering the performance issues present in the 360 game.
Moving on, and it was also revealed that the Sony release of the game would benefit from having three years worth of engine updates, complete with every patch released for the title so far. $100 worth of content will be included, consisting of three full expansion packs and over a dozen smaller pieces of DLC, which altogether should total around 20 hours worth of gameplay.
Mass Effect 2 is due for release on the PS3 in January. You can expect us to be putting it through its paces in another head to head tech analysis around the same time.
Monday 29 November 2010
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