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Sunday, 18 September 2011

Dead Island (Digital Foundry - Face-Off)

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First announced in 2006, it's taken some five years for Dead Island to arrive, and the end result is an ambitious, open-world first-pers...
Wednesday, 7 September 2011

Bodycount (Digital Foundry - Face-Off)

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Conceived as the spiritual successor to Criterion's much-loved Black, Bodycount fails to make an impact on the battlefield, delivering a...
Friday, 8 July 2011

F.E.A.R 3 (Digital Foundry - Face-Off)

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Since the original F.E.A.R. debuted in late 2005, the series has lost some of its impact in terms of delivering a dark and frightening exper...

Moving Forward: The Future of IQGamer

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Okay, so you might be wondering why updates on this site have been rather infrequent over the last few months, compared to last year's n...
1 comment:
Wednesday, 25 May 2011

Tech Analysis: LA Noire (360 vs PS3)

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Like with Quantic Dream's Heavy Rain, Rockstar Games and Team Bondi's LA Noire is more of an experience than a raw videogame. But un...
3 comments:
Saturday, 7 May 2011

Tech Analysis: Gears Of War 3: Multiplayer Beta

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Gears Of War 2's multiplayer component, while highly entertaining and incredibly well put together featured some obvious latency issues ...
2 comments:
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