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Showing posts with label capcom. Show all posts
Showing posts with label capcom. Show all posts
Friday, 8 October 2010

Review: Dead Rising 2 (360)

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Zombies with traffic cones stuck to their heads, others getting sliced in two, being burned alive, or just smashed in the face with a soft t...
Tuesday, 28 September 2010

Review: Resident Evil 5 Gold Edition (Move Edition)

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After a thorough playtesting of Sony’s Move controller over the launch weekend I delivered my final verdict on the device and most of its la...
Tuesday, 14 September 2010

Capcom Shows Off MT Framework Mobile Tech

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We know that the 3DS is a potentially very powerful machine, and although its GPU is lacking any kind of programmable pixel-shader support, ...
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Tuesday, 3 August 2010

An Updated Look At The Visuals Of SSFIV 3DS

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More of a quick update than anything else today, but still a decent one at that, concerning the delightful port of Super Street Fighter IV f...
Saturday, 22 May 2010

Tech Analysis: Lost Planet 2 (PS3 vs 360)

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The original Lost Planet represented exactly how not to not to do a PS3 conversion. Sticking to the basic approach of trying to port the ove...
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