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Showing posts with label anti-aliasing. Show all posts
Showing posts with label anti-aliasing. Show all posts
Tuesday, 16 March 2010

Tech Report: Anti-Aliasing In God Of War 3

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Looking at any of the full resolution screenshots from the final release code of God Or War 3, you could be forgiven for thinking that what ...
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Monday, 8 February 2010

Tech Analysis: Dante's Inferno

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Dante’s Inferno may be a blatant God Of War rip off, but it is also one of the best examples of platform parity across PS3 and Xbox 360. It ...
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