Thursday, 25 March 2010

King Of Fighters XIII Finally Unveiled!

A few weeks ago SNK announced the latest instalment in their flagship King Of Fighters franchise with The King Of Fighters XIII, while also revealing that more information would be forthcoming at a private event due to be held later on this month. Today at that very event in Akihabara, SNK spoke publicly for the first time about what to expect from the game, detailing the inclusion of more characters and new gameplay systems.

Those of you hoping for a new trailer or any gameplay videos will be sorely dissapointed, as SNKP only released a few screenshots demonstrating how the new gameplay systems would work, whilst also showing three of the game's stages. We have some of these screens right here at IQGamer, all of which are scattered about down below somewhere.

Game director Masaaki Kukino, confirmed that KOFXIII would feature a storyline continuing on from KOFXI, bringing together a conclusion to the ‘Ash saga’ started in KOF2003 on the Neo Geo platform. Unfortunitely no other details were revealed on the matter, though at least there IS going to be a story this time around, seeing as the so-called rebirth of the franchise in XII lacked not only any kind of narrative, but also an end boss character too.


In terms of characters, Mai Shiranui, Yuri Sakazaki and King will be returning to the series, and some brand new faces would also be appearing, though again, no more details were forthcoming. It isn’t a gamble for us to speculate, with confidence I might add; that an incredibly cheap end-boss character will be making an appearance in addition to those three familiar faces and un-named new arrivals.

New stages were also announced at today’s event. Kukino mentioned that a Sumo festival style arena, a bus-filled British street, and an Indian temple themed area would at least feature in the game. Screenshots on this page show all three revealed stages along with the Capcom Vs SNK 2 inspired health bars and on-screen counters. The British street stage, with no less than three red London busses in the background, seems to be a direct homage to the England stage from King Of Fighters 94.


More importantly, Kukino revealed some of the interesting new gameplay mechanics that would be going into KOFXIII. The first of which was the addition of EX moves; these moves actually increase the power and damage ratio of your Super moves by using a segment of the Power Gauge to enhance their abilities. Think of it as like a super charged version of the EX moves seen in Street Fighter III, and more recently SFIV, but in a sense of Super combos rather than standard Specials.

Moving on to Supers, the new Drive Cancels allow you the ability to cancel out of one Super move and immediately go straight into another, delivering the possibility of opening up far longer and more damaging combos following on from a Normal attack, into Special, into Super, before cancelling, and then unleashing another Super all in the same combination of attacks. The last new feature is the use of something called Hyper Drive Mode. This is powered by the aptly named Hyper Gauge, and allows you, when the gauge is maxxed-out, to perform unlimited Drive Cancels, assuming of course that your super bar has enough segments left to perform those moves.


The King Of Fighters XIII is scheduled to appear in Japanese arcades sometime this summer, with the first of many location tests, used to gauge user feedback and correct any issues with the fighting engine, being held this weekend at the Hey arcade in Akihabara. We should be able to learn more from the event and will endeavour to bring you another report early next week if anything comes our way. Hopefully we wil have some more screenshots of the game, whilst at least seeing how much progress has been made with the game engine and character movesets.

Tuesday, 23 March 2010

Nintendo 3DS Announced

A couple of weeks ago IQGamer reported that Nintendo were in the process of developing a true successor to the Nintendo DS, and that Nintendo president Satoru Iwata had maybe, by accident, let slip some details on what to expect, such as more powerful hardware along with something else entirely. Well, today Nintendo officially confirmed that they are working on a follow up to the NDS due for a full unveiling at this year’s E3.

The Nintendo 3DS, an official working title for the machine, is being considered the true replacement for the current line-up of NDS consoles, and will boast a completely glasses-free 3D gaming experience. The new handheld, due for a complete reveal at E3 this summer, in which it will be playable, is expected to launch in Japan sometime before March 2011, and will be backward compatible with all DS and DSi software.


Speaking to the New York Times, Ken Toyoda, chief spokesman at Nintendo stated that "We wanted to give the gaming industry a head's up about what to expect from Nintendo at E3," and "We'll invite people to play with the new device then."

Despite not announcing any other details, a few sources have been digging a little deeper in regards of finding out just what will be powering the 3D screen on the device, and also looking at what control methods could be included in its design.

Yomiuri Shimbun, Japan's largest newspaper, seems to have uncovered that the 3DS may in fact be using a Sharp 3D LCD panel in the console. This particular LCD panel uses a thin film attached to the screen, separated form the screen by a tiny space to create the 3D effect without the need for any special glasses, making the image look different to both eyes, thus giving the graphics a 3D look to them.

This way of driving a glasses-free 3D image via an LCD panel is known as the parallax barrier method, and was hinted at by Blitz Games chief technical officer, Andrew Oliver in an interview with GamesIndustry.biz.

"I'm fairly sure it would be based on the parallax barrier method, which is better than lenticular screens and has seen some great advancements recently," he said. "It can also be turned off to give a perfect 2D screen as well. This screen already exists in the Fuju 3D camera and I have a 3D laptop from Sharp with this technology and it works very well for one viewer within a reasonable viewing area for a handheld."

In addition The Nihon Keizai Shimbun, a paper usually responsible for breaking Nintendo hardware related news, reported that this latest handheld would in fact include a ‘control stick’ for moving characters around in 3D instead of the current d-pad seen on the existing DS’s, along with information regarding some kind of rumble technology being included too. Nintendo apparently acquired the patents for the rumble tech late last year, which also matches up with our earlier report in February surrounding this ‘mystery’ successor to the NDS.

Whilst the machine will be 3D enabled and feature rumble functionality, both the battery life and wireless range will be improved over the current DS models, as well as potentially boasting some form of motion control via an accelerometer, which would allow the user to control on screen characters by tilting the machine. Though at present this inclusion of motion is not set in stone, and is merely being ‘looked into’ according to the paper.


The last piece of the puzzle falls onto the technology powering the machine from inside, namely the combined CPU/GPU believed to be from the Tegra 2 family of chipsets by NVIDIA.

Around three years ago a report surfaced that Nintendo had entered into a contract with NVIDA to use it’s Tegra IP for use in the 3DS handheld. Now it’s not quite known whether the contract was for Tegra 1 or Tegra 2 architectures, however the fact that they have the rights to use the IP means that they could take the more costly and power hungry Tegra 2 chipset, and simply scale down the design to fit their needs for this new DS.

Given past custom choices for their handhelds, it is likely that Nintendo will go down the route of working with NVIDIA in developing a 3DS specific chipset from the established Tegra 1 or 2 IP chain. As we reported in our article last month, the use of such a chipset derived from Tegra IP could well mean that the 3DS will produce visuals on par with what we were seeing on the GameCube, or possibly even the Xbox depending on how advanced their chipset or CPU/GPU chip turns out to be.

Of course this is simply speculation at this point, although we shouldn’t have to wait to long to find out the truth about just what is inside the 3DS. Details should be forthcoming during or shortly after E3.


Nintendo will of course be fully unveiling the 3DS at E3 this summer, delivering what they promise to be the next leap in handheld gaming, the true successor to the Nintendo DS series of consoles. And it couldn’t have come at a better time, seeing as many people I’d imagine, are getting rather fed up of incremental upgrades to a nearly six year old hardware design. Thankfully being fully compatible with all DS/DSi software will mean that the sudden announcement of yet another Nintendo portable just weeks after the western launch of the DSI XL shouldn’t offend too many people.

IQGamer will be following any news on the Nintendo 3DS closely, and we look forward to bringing you an in-depth look at the system sometime in the future.

God of War Collection and Trilogy Announced for Europe

With God of War III having now been released around the world, Sony Computer Entertainment Europe has finally announced a release date for the God of War Collection in Europe, having previously been released only in the US.

UK gamers will be able to pick up the God of War Collection on April 30, either as a standalone Blu-ray disc (£24.99) or as part of the God of War Trilogy boxset (£64.99).

The God of War Collection is a compilation of God of War I and God of War II, both previously released on the PlayStation 2. The compilation Blu-ray disc for the PlayStation 3 contains both games, having been lovingly upgraded for the HD generation. Both games now run at a silky smooth 60fps and are gorgeously represented in 720p, and feature full trophy support.

Stay tuned for IQGamer’s God of War III review.

God of War III is available now. The God of War Collection and the God of War Trilogy boxset will be available from April 30 in the UK, Ireland, Germany and Austria. All other PAL territories will see releases from April 28.

Sunday, 21 March 2010

Review: Sonic Classic Collection (DS)

If you’re anything like us here at IQGamer, you’ll be eager to get your hands on Sonic 4 later this summer. In the mean time, SEGA have treated us to a little reminder of how good Sonic games used to be. This time, on the Nintendo DS.

Developed by the Australian branch of SEGA’s Creative Assembly, Sonic Classic Collection is a compilation of Sonic’s main Mega Drive titles and includes the ability to play through Sonic 2 and 3 with Knuckles, just like the old “lock on” feature that came courtesy of Sonic & Knuckles. It would have been nice if SEGA had included Sonic Spinball and Sonic 3D, but you can’t have everything. We won’t even mention Knuckles’ Chaotix…

Sonic the Hedgehog, Sonic 2, Sonic 3 and Sonic & Knuckles have been nicely represented on Nintendo’s handheld system, but don’t expect much else other than the games themselves. There’s some artwork to look through and a credit sequence to watch, but that’s about all. This really is a barebones collection, but that’s not necessarily a bad thing if all you want to do is play through these old classics for the umpteenth time.

For the most past, the games have been nicely emulated for the DS, and the slightly squashed resolution isn’t really an issue. However, there is some nasty slow down at points and particularly when the action heats up. Should Sonic loose his ring collection when a few enemies are on screen, the action slows down to a nasty pace. The same annoying slow down is evident during a few boss fights too. It’s not too a big deal, but better emulation can be found elsewhere and we weren’t expecting this in a retail version of the games.

A handy save and load function has been implemented for all the games, with the exception of Sonic 3 that retains it’s own save function. It’s not a case of saving your game and loading it from where you left off though, rather at the beginning of the act you last played. Its better than nothing, but other emulators do enable you to play on from anywhere, which would have been ideal.

There really isn't anything new we can say about these classic titles, suffice to say that all the games play exactly as you’ll remember them, and nothing has been added or taken away for this collection. What was great back in the nineties retains all of its charm on the DS and the games are as playable as ever. They work really well on Nintendo’s handheld system and the save function, however limited, works well enough for on-the-go gaming.

Sonic Classic Collection is a nostalgic indulgence that’s worth picking up if you’re a fan of the series. It may not be much else besides a compilation of four games, but there’s not much else that can be done with these titles that hasn’t been done time and time again. Emulation issues aside, this is a reminder of what made Sonic great and makes us hopeful for the upcoming sequel this summer.

VERDICT: 7/10

Thursday, 18 March 2010

Could This Be 360 Slim?

There have been rumours about an eventual slim line version of the 360 for a few years now, with various sources and unsubstantiated reports sighting plans for an all-in-one CPU, GPU and EDRAM chip, coupled together in one massive internal revision of the 360 console. That revision was allegedly known as Valhalla, which would see both the main processing components of the 360, along with the EDRAM, shrunk down into one power-efficient little chip, bringing down the cost of production, and allowing for a complete design makeover.

At the time, it was impossible to expect such a revision to appear for at least a couple of years, given the slow and struggling process of being able to shrink down the EDRAM in line with both the CPU and GPU inside Microsoft’s console. So much so, that only last year were the fabrication plants at TSMC were able to significantly reduce the size of the 360’s GPU, resulting in the much more reliable ‘Jasper’ revision of the hardware.

Yesterday however, two leaked photos seemed to show that those initial problems have in fact been alleviated, now allowing a combined CPU, GPU and EDRAM on a single chip, or at least on one single die containing all three separate chips, albeit much smaller in size than before. It also shows what looks like a complete re-engineering of the 360 motherboard into a much more compact form, at least one third smaller than the current design, and a glimpse into the potential release of a slim 360 console.


The two images in question were released on a Chinese tech forum, A9VG, and shows what looks like a genuine reworking of the 360 motherboard, while also revealing various other changes inherent in the basic design of the new console. The first photo above, shows the actual shape of the motherboard it self, demonstrating the new small size, at the same time teasing us with an image of a smaller combined chip underneath a stock Coolermaster cooling fan.

From what we can see, it’s pretty obvious to us, that use of an off the shelf cooling fan isn’t likely to be part of the final retail unit of this 360 slim. Instead all signs point to these photos being of a test unit, still under development and in the last stages of trialing, before being cleared for a final production to start. However what’s interesting is that the second photo clearly shows us a single CPU and GPU package on what could be a single chip, along with changes to the motherboard showing perhaps what kind of hard drive they will be using for the unit, in addition to changes with regards to the type of audio outputs available on the machine in this latest model.


This second shot shows us all of the motherboard and its features in clear view, most noticeably confirming that the CPU, GPU and EDRAM sits together on either a single chip, or more likely a single die, with the each of the three chips being separate entities integrated onto it. My reasoning behind this is that integration of the EDRAM and GPU into a single chip would actually require a major redesign in order to fit into the shader core, whilst also having to be produced on the same process node. Basically it would have to be fabricated at the same size as the main GPU, something that is still a problem at the TSMC from what I’ve been hearing.

Another thing, is that due to the photographer’s lack of removing the heat spreader, we don’t really know for sure just what is lurking underneath, or what process node the chip is on. I’m pretty sure it would have to be at least 45nm, but then it would mean that the CPU, GPU and EDRAM are definitely still separate chips housed in one die, rather than a single chip. It’s highly unlikely that the EDRAM could be processed at a 45nm; instead more along the lines of 55nm, making this part separate at least from the CPU and GPU.

Interestingly the motherboard looks to contain parts required for additional features to be present on the slim 360. Now, these are pretty much a reworking on the things which the current machine already has, just done in a different way. The first thing that comes to mind is the extra SATA connector available for use on the board, bringing the count up to two. On the current 360 the board only has a single connector, used for the DVD Rom drive, whereas here on the slim, an inclusion of a second seems to hint at an internal hard drive storage solution, or at least a new type of external connecting HDD.

An internal drive is unlikely, as it would prevent an upgrade path for arcade users, whilst also preventing Microsoft from selling larger hard drives later on down the line. However, they could in theory break free, and make a fresh start with the slim, whilst still producing HDDs for existing 360 owners. In fact, that is probably the most obvious choice, as a clean break is the only way for them to achieve a cost effect new hardware design.

Also there’s no sign of the mounting holes used to fix the existing DVD drive into the unit, and at any rate, it would not fit into the new slim design, leading me to believe that either MS are planning to give us a shiny slot loading type drive, or are simply moving its position around a bit. Perhaps they will use some kind of top-loading system for the slim, although more likely is another version of the current slot-loading drive found in the fat 360s.

Memory card readers have also been cut down to one unit now, and there is no sign of any inbuilt wireless adaptor, which is disappointing. I guess MS are making too much of a killing by selling the existing Wireless N adaptor at 60 quid, and would rather continue with their lucrative margin on accessories. However, they have seen fit to at last include an optical output on the back of the new unit, meaning the end of buying the overpriced audio dongle for surround sound when using a HDMI cable without an HDMI compatible amplifier.

From what we gather, the power supply seems to be another external jobbie, unlike the tightly integrated PSU of the slim PS3, which although mildly disappointing, at least allows the machine to be potentially much smaller than the current design. In that respect we expect the overall size of this new 360 to be smaller and more representative of its unofficial ‘slim’ moniker than with the latest PS3. You could say that from the motherboard photos it could well end up looking a little bit like the Dreamcast, just with a stylish slot loading drive instead of an outdated top-loader design.

That’s pretty much all we know right now, not being able to shed anymore light on that interesting single chip/die CPU, GPU and EDRAM combination, or to ascertain whether this latest revision of the 360 hardware is in fact a slim console, or just another revision, albeit a massively more drastic one.

All signs do point to something major happening though, with Microsoft advertising for a Motherboard Design Engineer for the Xbox console, who is being described as being responsible for "aggressive cost reduction of the console throughout the life of the product”, and at the same time, past candid statements from company execs, which detailed plans for a brand new version of the 360 console due to release at the same time as Natal.

As per usual Microsoft declined to talk about the matter, issuing the same “we don't comment on rumour and speculation” line heard many times before, but this isn’t the first time such unofficial leaked information has provided the solid background for hardware confirmation. PS3 slim was revealed in much the same way many months before it was announced and released.

Ultimately we don’t know whether this is going to be a 360 slim for sure, though all signs do point that way, and in any case, Microsoft like Sony, wouldn’t want to reveal anything too soon as not to disrupt current sales of the existing 360 console, especially many months before the new machine is ready to go.

Either way, it won’t be long before we find out even more details, and we're willing to bet that unofficial leaks will be the leading source of information long before any official announcement takes place.

Wednesday, 17 March 2010

PS3 3D Support Confirmed For This Summer

We’ve talked about 3D before at IQGamer, about the ramifications on how it could affect game design, as well as the possibilities in providing an experience that is literally closer to home. However this 3D revolution could actually be hitting you sooner than you might think, especially since by this summer, most of the large flat panel manufacturers will have 3D enabled displays finally on sale.

Sony are one such manufacturer, and whilst in the past there has been speculation as to when exactly the firmware update will arrive to enable the PS3 for 3D output, possibly hinting at it appearing in time for the launch of their first 3D Ready HDTV, it has now officially been confirmed by Sony themselves.

The company plans to launch their first 3D enabled TV in Japan on June 10, a 46-inch 1080p Bravia LCD screen, costing around 350,000 yen. Panasonic are also planning to launch a 3D HDTV in time for this summer. Their flagship 50 inch VT20 3D Ready Plasma is set for release in early May, right here in the UK, and is a screen which borrows some of the legendary technology used inside Pioneer’s exceptional Plasma displays. Some leaked shots of Firmware 3.20 confirmed the plan to offer PS3 owners with a 3D solution earlier this year, and now a report on Japanese site AV Watch dates its release for this June.


This report has since been officially confirmed by Sony themselves, and just yesterday, Sony engineer Ian Bickerstaff, in an interview with Gamasutra, speculated on what kind of initial uptake to expect, and how development studios themselves were planning for a potential 3D revolution.

"I think (3D gaming uptake is) going to depend on the uptake of 3D televisions. We're not going to spend crazy, crazy amounts of money (on 3D games) expecting everyone tomorrow to have 3D TVs, clearly. But, we believe this is the future, and three or four years from now, you won't be able to buy a television that doesn't have a 3D capability."

"To be honest, we have not had an internal project to throw at people to make their games in 3D, yet there are loads of games in 3D, like MLB 10, Super Stardust HD - that looks fantastic - and so on," he said. "And that's really just because of the enthusiasm from the developers themselves."


He also added that Sony as a company were taking the cautious approach, but were very optimistic with the potential by going down that particular (3D) route. By the same token, he also stated that it would take time for 3D to really take off in the home, boiling down to how fast an uptake there is with people buying 3D TVs.

How fast will it take for 3D to finally hit the mainstream? Well that all depends on the price of entry, as well as the ability to buy a 3D TV in a smaller screen size, such as a manageable 32-inches, or something similar. Currently all 3D offerings are at least 42-inches or above, with pricing starting at over £1000, not something anyone will be able to rush out and buy. However, with 120hz accepted input and 3D support likely to be integrated into all new HDTVs in the future; it’s perhaps only a matter of time before it becomes another standard check-box feature to tick off your list.

We look forward to finally getting our hands on at least one 3D enabled display at IQGamer. You never know, hopefully someone will be kind enough to let us to sample the mighty Panasonic VT25 upon release, but we doubt it.