In what could been seen as a reactionary move by Sony is there ever was one, the company announced at their press conference at this year’s Gamescom in Cologne, Germany that they were planning to replace the two current models of Slim PS3 with ones containing larger hard drives.
The existing 120GB console is to be replaced by a slightly larger 160GB model, and the 250GB one gets upgraded to 320GB. The pricing structure for both machines is to remain the same as the current models. So expect to pay £249.99 for the 160GB version, and £284.99 for the 320GB one.
While these newer models are due to arrive in stores from 15th September, Sony also point out that there might be a cross over with old stock as the old models are phased out, meaning that it is likely that some places may be run additional ‘clearance’ deals for those not too fussed by having a smaller amount of storage capacity.
Currently, PS3 sales are officially standing at 38 million worldwide, whilst the 360, on 41.2 million, leads by a small margin. However, in Europe the situation is reversed with Sony commanding the largest lead in console sales between the PS3 and the 360 in any territory. With this in mind Sony’s Andrew House commented that the launch of these new models of PS3 was to ‘maintain leadership’ in that particular territory.
After the slow start in sales following the launch of the PS3 in March 2007 in Europe for a whopping £425, it appears Sony is well and truly back on track with the PlayStation brand, and that means the battle can only get more interesting from here on out. Perhaps now’s the right time for the company to turn their attention around to the ailing PSP brand, and the inevitable PSP2.
Showing posts with label ps3 slim. Show all posts
Showing posts with label ps3 slim. Show all posts
Wednesday, 18 August 2010
Tuesday, 27 April 2010
Sony Revises Slim PS3 Internals
Over the last two months or so there has been a growing worldwide shortage of PlayStation 3 consoles. Most people that I have spoken to seemed to have believed that this was due to the increasing demand for the machine whilst Sony struggled to make enough to go around, especially in lieu of their hard hitting ad campaigns for both Heavy Rain and God Of War 3.
However, like with most hardware shortages there is something else at work behind the scenes. In this case an internal revision of the insides found in both the 120GB and 250GB model slim PS3’s. First discovered at a site called PocketNews, we lay out the info for you right here at IQGamer.

The latest revision of the console, which should come with the CECH-2100A model number, features a new 45nm size RSX GPU shrunk down from its existing 65nm production node, and keeps the existing 45nm version of the CELL CPU from a previous process reduction. With this also comes a smaller cooling solution, and a lighter power supply unit, which naturally draws less electricity to match the reduced power in put required by the internals.
In addition to these changes, the system’s traditional use of four separate 64MB XDR RAM modules has been replaced with two 128MB versions instead. Again keeping overall costs and complexity down. The motherboard has also seen a reworking in order to accommodate these new components, being simpler to construct, and cheaper as a result.
With all the changes at hand inside the machine, it makes this latest revision of the slim PS3 the cheapest, coolest running, and most power efficient version of the console yet. This should translate into an increase in revenue made on each console, maybe even allowing a route to another price drop further down the line. Seeing as both Natal and PlayStation Move being launched in fall of this year, Sony are clearly positioning themselves to allow a better degree of flexibility on both machine pricing and maximising their revenue stream, with an eye, no doubt, into closing the ever smaller gap between both PS3 and 360 consoles.
Now that these new PS3 slims are rolling off the production line and into stores, there should be an end in sight for the shortage that has hampered PS3 sales recently. I expect there to be an abundance of shiny new consoles at your local retail outlet in the next couple of weeks. If not, then shortly thereafter.
Update: It has since been confirmed by Sony that the process node used for the new RSX inside these latest slim consoles is in fact a 40nm one, and not at 45nm as originally thought. This is rather surprising news, seeing as nobody thought that Sony would be using its 40nm fabrication process for its PS3 GPU. It was original going to be used for memory components only.
However, like with most hardware shortages there is something else at work behind the scenes. In this case an internal revision of the insides found in both the 120GB and 250GB model slim PS3’s. First discovered at a site called PocketNews, we lay out the info for you right here at IQGamer.

The latest revision of the console, which should come with the CECH-2100A model number, features a new 45nm size RSX GPU shrunk down from its existing 65nm production node, and keeps the existing 45nm version of the CELL CPU from a previous process reduction. With this also comes a smaller cooling solution, and a lighter power supply unit, which naturally draws less electricity to match the reduced power in put required by the internals.
In addition to these changes, the system’s traditional use of four separate 64MB XDR RAM modules has been replaced with two 128MB versions instead. Again keeping overall costs and complexity down. The motherboard has also seen a reworking in order to accommodate these new components, being simpler to construct, and cheaper as a result.
With all the changes at hand inside the machine, it makes this latest revision of the slim PS3 the cheapest, coolest running, and most power efficient version of the console yet. This should translate into an increase in revenue made on each console, maybe even allowing a route to another price drop further down the line. Seeing as both Natal and PlayStation Move being launched in fall of this year, Sony are clearly positioning themselves to allow a better degree of flexibility on both machine pricing and maximising their revenue stream, with an eye, no doubt, into closing the ever smaller gap between both PS3 and 360 consoles.
Now that these new PS3 slims are rolling off the production line and into stores, there should be an end in sight for the shortage that has hampered PS3 sales recently. I expect there to be an abundance of shiny new consoles at your local retail outlet in the next couple of weeks. If not, then shortly thereafter.
Update: It has since been confirmed by Sony that the process node used for the new RSX inside these latest slim consoles is in fact a 40nm one, and not at 45nm as originally thought. This is rather surprising news, seeing as nobody thought that Sony would be using its 40nm fabrication process for its PS3 GPU. It was original going to be used for memory components only.
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